DB25 bantam multicore

May 23, 2015

How to make db25 multicore tascam snake cable

Db25 multicore cables are very common at any studio, a lot of standard audio gear interfaces use them, but maybe you don´t know how to make them. Here a small tutorial if you prefer build them and save some money. I must say you have to spend some time and work, but is´t not difficult. [...]

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Reflections calculator in a room

March 7, 2015

Amazing FREE first reflection points calculator software for setting your room, by Andreas Melcher

Andreas Melcher was kind enough to show me his application. It´s a great online tool where you can calculate all reflections in a room. Paint dimensions of your room, place speaker and listening position, this app will show ray tracing of the room.This amazing tool will help you locating traps and diffusors in suitable points, [...]

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Adding diffusers in control room

May 22, 2014

Final tweaks in the control room. Adding acoustic diffusors

After the room it´s controlled we will choose the final acoustic, drier or alive. You can add or remove absorbers of the room, never from first reflections points except back wall or ceiling, (if your back wall it´s less than 2m put absorbers) use the rest of the room, back ceiling and rear side walls are [...]

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Reverberation time in control room

May 21, 2014

Reverberation time in control room, RT60

Reverberation time in your studio it´s very important, besides smooth response and free reflections points RT60 should be homogeneous in all bands. If you have a long decay time in 125hz band and very short on 4khz, for example, you will have an unbalanced response and inaccurate bass response. Picture below show usual measurements in control rooms. [...]

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Low Frequency Resonators

May 7, 2014

Bass traps in your studio Part II. Super chunks or tri-corners and low frequency resonators

When it´s needed a great amount of low frequency absorption in a room we have to put very efficient traps on corners. This usually occurs on smaller rooms. Super chunks or Tri-corners Filling the corners with fiberglass or rock wool (60kg/m3) we will catch more low frequencies. Cutting triangles from floor to ceiling it´s the best [...]

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Bass traps for studios

May 3, 2014

Bass traps in your studio

Low frequencies are the most important thing to treat in our studios, they blurring the sound creating distortion and coloration. They concentrate on corners and there we must place our bass traps, wall-wall, wall-ceiling or floor-wall. Placing bass traps in all corners will help to improve our bass problems, but front wall and specially back wall have [...]

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Decoupling monitors with stands

May 1, 2014

Decoupling monitors in your studio

If you place your monitors on desktop or mixer this can produce "comb filtering" or coloration of sound. Besides mechanical vibration of the speaker contribute to this phenomenon. Using rigid stands it´s the best option. You have a lot of models in the market. Sound anchords stands work really fine and it´s what I use with my [...]

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First Reflection Points

April 23, 2014

First Reflection Points in control room

First reflection points are direct waves reflected from the walls of your room, sides, front, back, ceiling and floor. They must be treated to avoid the coloration created by the room, with absorption and diffusion. In these points you have to place absorbers and diffusers, and how to locate these points? You can use a small [...]

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Monitors placement in the control room

April 19, 2014

Monitors placement in the control room

Placement of monitors and listening position in the room it´s very important factor that bring about a better or worst response. The situation of these element impact on nodes and antinodes in standing waves. Try to avoid multiples of two in your monitors placement, since you will excite the room modes of the room. As a [...]

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Symmetry in the home studio

April 19, 2014

Symmetry in the control room

Symmetry in the control room it´s very important, it affects the stereo image and the information coming from both speakers.If all reflections and bounces of the room that  monitors are transmitting arrive later from one channel, we will have coloration and distortion, plus a stereo image degraded. The room will be ideal if you maintain parallelism, like textures [...]

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